Phobia was the game I developed during my junior year. The team that created this game consisted of 10 total members. Four artists, one lead producer, one lead technical director, one designer, and three programmers. I was the lead graphics architect on this project. Since this is a heavy art-based game, I was responsible for making the art-pipeline work efficiently to handle our open-world environments. I was also responsible for managing all of the resources needed to display our game using our Asset Management System that I wrote.
This game project is in Gold state and has been submitted to Independent Games Festival. Below are a couple of screen shots from different builds throughout my junior year.